The cycle of the Sun

Shot_TownEvening

Inconsistencies If you’ve played any of the Alpha releases of Moon you may have noticed the moon in the sky in the outdoor areas around the Observatory. The more observant of you may also have noticed that the phase of the moon matches the current phase of the moon.  This …

Continue reading

Moon – Alpha 1.5

Shot_Reeds

Suddenly, a new version of Moon appears. By the time I’d released the last version of Moon I was reasonably happy that all the significant technology code was written, that there would be only minor changes to code and that I’d be spending most of my time making new levels …

Continue reading

Moon – Interface

Some areas in Moon are stranger than others so I wanted to create some music to convey that strangeness. Nothing so odd that it’s annoying but odd enough to feel other worldly. Also, I’ve not really played much with pentatonic scales so I thought I’d experiment a little in that direction too

The results are suitably odd with out being too discordant but I think the whole track could do with being at least twice as long. It feels a little like it just getting started and the it comes to an end so there might be some updates in the near future I think.

Moon – Lonely Cave

Before I release the next version of Moon I want to create about three or four music tracks for the various areas that are currently present. I think if I can enhance the feel and mood of the observatory, the caves and the hidden areas I’ll be very happy.

This track is my first attempt at something for the caves. I’m pleased with lots of things about it (especially the ‘drip’ notes) but over all I’m not sure if it’s right. At the moment it feels too much like the sound track for a random RPG not Moon. It might be easier if I just let it sit here for a while and come back to it with fresh ears. Anyway, please let me knoiw what you think.

Moon – Wonder

It seems that my new enthusiasm for music creation is having some effect. Having completed the previous track I went straight into another one.

This one is much lighter and has a lot more of the mystery I was looking for. Obviously I’m still learning so it’s not as polished as I’d like but I think it’s an improvement none the less. Once I start to feel a little more happy and comfortable about the creative processes I’m using to drive my composition I might make a post about it.

Moon – Journey

Since I began occasionally fumbling around in various bits of music production software about 14 years ago I’ve used samples almost exclusively. Occasionally I’d throw in a half a dozen notes or a pad sweep from a synth but these occasions were exceptions to the norm.

The main reason for this has really come down to my lack of knowledge of the language of music itself. I’ve got reasonably good at knowing when I like something and even if it’ll work with everything else in my track, but I’ve never really known why; At least not at a fundamental note by note level. I can’t actually play any instruments and have never read music so this is not all that surprising.

Some time ago this lack of understanding began to bother me. The rate at which I poked at my music software dwindled to almost nothing. I’ve made one track I actually like in the past 3 years. I just wasn’t getting what I wanted anymore. So I stopped.

Then I did something better; I started reading.

Three weeks ago, I spent some money and updated my music software. This meant I’d have to justify to myself the expense and put it to some use. I also bought a book on music theory to supplement all the reading I was doing on the subject across the internet that had lead me to upgrading in the first place. Plus I need music for Moon and it’s not going to create itself.

Suddenly, in the space of two weeks I’d produced more than 16 bits of music that I didn’t hate; Each one constructed without samples from individual notes up. Each one based on some actually musical theory. They’re more like crude sketches than anything I’d put on here but the important thing is that I actually produced something I liked. Possibly for the first time in years.

Anyway, This last week has been spent putting together something that might end up in Moon, assuming I don’t fall out with it. To people that are more skill in these things than me it may seem simplistic (I still think the mix of each of it’s elements is a bit rough) but it’s made without the samples I’ve relied on for years. I think that in itself is worthy of putting it up here.

Moon Progress

Shot_Lodge

In keeping with the traditions layed down by many other indie developers I’ve dsecided to give you a quick summary of what I’ve been upto and what you can expect in the next release. All this while at the same time giving no clear indication when that release might be. …

Continue reading

Moon – Alpha 1.2

Shot_Waterworks

Just in time for new year, The first Alpha version of Moon is now available (see the big link below). So, what great and exciting features have taken all this time? With luck the black screen bug is finally dead. Lots of ambient sounds have been added (still no music …

Continue reading

Moon Pre-Alpha 1.23

A few months have passed since I originally released a playable version of Moon. Since then I’ve been adding features and fixing bugs. So now you cane give the improved version a try. It’s still a long way off the complete game and there’s still plenty of bugs, but I’m …

Continue reading

More Moon Progress

It almost feels like I’m building up a little bit of steam on Moon. The level editor works pretty well and I’ve been adding lots of new graphics tiles when ever I get the chance on an evening or during a quiet moment or two during a weekend. However, by …

Continue reading

Little Big Planet Vita

My first project as graphics programmer for Double 11. The challenge was to squeeze a game that made some pretty significant demands on a ps3 onto the new PSVita. Oh, and add a whole pile of new content, features and control methods. Little Big Planet is pretty much the biggest …

Continue reading

Tortuga Puzzles – Part 2

More pirate themed puzzles. this time the puzzle from Tortuga 2008 This time the aim of the puzzle was to extract the order of 7 words that formed the instructions for the next part of the puzzle. Those seven words have now been lost, but this part of the puzzle …

Continue reading

Tortuga Puzzles – Part 1

Who doesn’t love pirates? I imagine the number has dropped a little since they now seem to be everywhere. I liked them before they were cool *put on hipster glasses* For many years I provided the games and puzzles (and a lot of nonsense) for a pirate themed gathering amongst …

Continue reading

Hippy Monsters

To replace the drab colours that I originally did for HippyLizard I created these  Download Desktop Version as with many of my personal projects, the rest of the work on the site coding itself is ‘onging’

Flurries

As ever, updating my website ends up at the bottom of my to-do list for months on end. Well, I’ve got a pile or stuff sorted and ready to be uploaded, so expect light flurries of random artwork and other nonsense over the next few days and weeks. The long …

Continue reading

iO Character Concepts

Even if I pick up my ‘iO’ project again, these character concepts will probably never be used. So, rather than let them be forgotten I thought I’d upload them on here. Some are obviously better than others and I do have favourites (depending on the day). It’s been pointed out …

Continue reading

Fire Sign

This happened In a fit of creativity one sunday afternoon. I had a need to do something with lots of bold broad colours and heavy duty composition. In all it took about 6 hours.

Its acrylic on canvas and about 3 feet from top to bottom.

I also created a desktop version of it for those that might be interested

FireSign800x1331

Efficiency+

EfficiencyTitle

At the start of 2009 I created a simple puzzle game called Efficiency. Despite being a simple project that I put together in a few weeks it turned out to be much more popular than I ever expected. Over time I got lots of people asking me to fix It’s …

Continue reading