Moon Progress

In keeping with the traditions layed down by many other indie developers I’ve dsecided to give you a quick summary of what I’ve been upto and what you can expect in the next release. All this while at the same time giving no clear indication when that release might be. For some time I’ve been hearing reports that Moon takes a long time to start on laptops or that everything starts up fine, except the graphics (the black screen bug as it’s been called). Along side all this I’ve also had some requests for some sort of cloud save support, so that when you’ve played for a bit at the office you can carry on where you left off when you get home. So, to address all these things I’ve spent much last few months making some pretty significant changes to the file system, graphics startup code and game save files. First, I’ve added additional checks into the graphics startup code so thet if your playing on an intel laptop that has more than one graphics system it chooses the more capable (non-intel) one if it’s available. This should much improve the experience of those of you that see the …

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