Just a little something for Moon. Also, probably the most complex and detailed piece of music I’ve made to date.
Here’s another little track from Moon.
It’s supposed to feel a little unsettled and mysterious. I think it came close. Also, this is the first time I’ve explicitly used chromatic keys and odd chords.
A little while ago I started to realise that Dr Dog was not going to be the final main character for Moon. He’s endearing in many ways and as one of the first assets I created for the project is a very hard thing to decide to change. However, from a game design and story point of view he’s creates several issues that really aren’t going to change unless he is replaced. The Problem In the Image on the left you can see Dr Dog standing in his Idle pose. He stands like this anytime you’re not moving. As you can see he’s not one for wearing a lot of clothes and he likes to stand very upright. He’s also about 14 ‘pixels’ high. My original decision to just give him a collar quickly made my life tricky when it came to drawing any other characters (for you to interact with). Because He’s not wearing clothes they should all do the same, to keep the world consistent. This means my only real choices for deferentiating one character from another is in type of animal, fur/skin colour, choice of hat and perhaps with a prop (like a hand tool). This whole …