Cartoon Network Racing

After a few months working in R&D for next gen platforms, I moved onto this project. I was to take complete responsibility for all real-time special effects. At last a task that made use of a much broader range of my skills. That’s every sparkle, explosion, cloud, rocket trail and puff of smoke, from conception and artwork through to implementation. If its not already obvious, I really enjoyed this project. Sadly the game as a whole was littered with ill conceived design decisions, marred by under developed handling and crippled by poor track layouts. As a result, the press mauled it. though nothing bad was said about the effects, which is at least a little positive.

Radius

My first complete personal game project for a long time. After years of writing various aspects of my game and graphics engines I’d settled on a simple 2d engine that allowed me to play with idea nice and quickly. It features all sound for the first time in anything I’ve written.   The concept of the game is simple (which is probably why I managed to finish it) Beat the high score. Its a fast paced dexterity game in which you pick up bonuses and energy while avoiding all the obstacles (including yourself), aiming all the time to increase your Radius. I’ve not included a download to this anymore because once it’s installed it’s pretty hard to uninstall. All my projects since this point have had more sensible install/uninstall processes.