The Profile of Moon

After what may seem like a very long time, the number of pieces left to be added to Moon before it could be considered complete is finally starting to get smaller not bigger. There are no obvious new bits of feature or technology to be added, the main structures of the entire game world have been laid out and there’s now a real sense that as long as I stick with it I could actually release a finished product. A game that a few people might enjoy playing (and maybe even paying money for). Don’t go rushing off to steam just yet, there are still plenty of things to do but I can start to put actual numbers on things in a way that I’ve just not been able to do up to this point. With numbers I can count down the remaining work and even see a point in the future when they all reach zero and I release it all into the wild. The landscape of indie development is littered with games that never got finished. I recon it probably kills about 99% of the projects ever started. So, as another year comes to a close I have …

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