It’s been a very long time since I last updated. Over a year in fact. But now it’s finally time to make lots of noise about the thing I’ve spent the past 9 years making. It’s a little odd to think that something I’ve poured almost ever moment of creative effort into for such a long time is finally going to be released into the world. I suspect that a lot of my time over the next few weeks and months will be spent talking about all the little details. Because, beyond the surface of calm puzzle platforming adventure there all sorts of syetsms and details that I spent much more time on that I would have done proffesionally and I hope that’s something that makes this game a little different from the dozens that pour onto steam each week these days. With a little luck a few people will add it to their steam wishlist.