Project Moon .. but better

As you may have noticed, project moon has been ticking along for some time. From time to time I’ve even posted a screen shot or two relating to it; each one looking quite different to the last. Much as it may not be obvious, the fundamental design idea behind it has always been the same, only the presentation has changed. So here to accompany some nice new screen shots I’ll give you a few reasons for all this change instead of giving away any actual juicy details about any of the game itself, because that’s the sort of thing indie developers do. In short there are two main reasons why I’ve changed from 3d down to 2d; time and Fez. As a professional game developer (and now a farther too) I have a very limited amount of free time to spend on my own code projects. That sparse development time is usually used to achieve two things: make progress on one of my two personal game projects (iO and Moon) or investigating the sort of subjects and problems many programmer are easily distracted by, (graphics, compression, audio processing, etc.). For a very long time I laboured under the illusion that …

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