Moonstone Equation – Released

So, It’s finally out there. On Steam, for everyone to play. I’ll be updating, fixing and adding little details for a few months I think but other than that it’s basically all done. It feels a little odd to think that something I’ve spent over 9 years making is coming to a close. I’m super happy that I’ve got this far and it’s in the hands of people that and told me how much they’ve enjoyed playing it. It’s a great feeling. However, I’ve also already started forming the various ideas for what I’m doing next into something a little more real. This time I’ll be going into it with the intention of selling something at the end which was not something I did for The Moonstone Equation. It as a spare time project in which I could play with game-play ideas and test my engine. There wasn’t any plan about how it could be sold or marketed. If you enjoyed games like Fez, Luminocity or Braid then you might also enjoy The Moonstone equation. You can get it on Steam here and read more about it on the main game website here

Silence until now

It’s been a very long time since I last updated. Over a year in fact. But now it’s finally time to make lots of noise about the thing I’ve spent the past 9 years making. It’s a little odd to think that something I’ve poured almost ever moment of creative effort into for such a long time is finally going to be released into the world. I suspect that a lot of my time over the next few weeks and months will be spent talking about all the little details. Because, beyond the surface of calm puzzle platforming adventure there all sorts of syetsms and details that I spent much more time on that I would have done proffesionally and I hope that’s something that makes this game a little different from the dozens that pour onto steam each week these days.   With a little luck a few people will add it to their steam wishlist.